SV13 TCG
Official Rulebook
Public gameplay, collection, economy, deck-building, duel, trading, spectator, and command rules for the current SV13 TCG system.
This Rulebook is public. No player link or account context is required.
Getting Started
- In Discord, use
/linkdeckin the SV13 TCG #manage-cards channel. Despite the historical command name, this now creates or refreshes your SV13 TCG player profile and private player links. - Use
/mycardsto open your Collection and/mydeckto open your Deck Builder. - Build and save a valid 20–40 card deck if you want to use a saved deck in duels.
- Use
/practicefor a bot match or/challengefor competitive PvP when your access level allows it.
Collection / Economy
Your collection tracks both unique cards unlocked and the total number of copies you own. Pack purchases, admin grants, sales, and completed trades all use the persistent server-side collection.
Current sell values
| Rarity | Coins per copy |
|---|---|
| Common | 0.5 |
| Uncommon | 1 |
| Rare | 2 |
| Legendary | 3 |
/buycard purchases a real persisted pack and opens its reveal. /sellcard sells owned cards for their rarity value. Daily limits are enforced by the backend, not by the browser UI.
Deck Building
- A saved duel deck must contain 20–40 total cards.
- You may include at most 5 copies of the same card.
- You cannot save more copies of a card than you currently own.
- Use
/mydeckto open the player-scoped Deck Builder. - The server validates the saved deck before accepting it. A failed save does not become your active deck.
- If a sale or trade changes your ownership, your next deck save must still satisfy your current ownership.
How to Duel
Each player starts a duel at 200 HP. The server owns the session state, turn order, card resolution, HP, deck/hand/discard counts, winner, and final summary.
- A coin flip determines the opening turn.
- Play legal cards from your hand during your turn. Card text and server resolution determine damage, healing, defensive effects, traps, and other mechanics.
- Use End Turn when you are finished. The next player then receives control.
- Cards that leave play move into the discard state unless their card effect says otherwise.
- You may forfeit an active duel.
- If both sides reach combat exhaustion with no meaningful play remaining and no cards left to draw, the duel ends instead of passing turns forever; the player with more remaining HP wins.
Reconnect using the same private duel link if the page is refreshed or temporarily disconnected. The browser resumes the server session rather than creating a new authoritative match.
Card Types
The current set uses these gameplay categories. The exact effect printed on each card and the server implementation are authoritative.
Traps
Trap cards are placed face-down and remain hidden until their server-defined trigger condition resolves them. A spectator can see that a face-down card exists, but not its hidden identity.
Trap immunity and equipment interactions are intentionally not listed as verified combos until the final card-by-card effect QA is complete. This prevents metadata-only behavior from being published as guaranteed gameplay.
Practice
/practicestarts a unique duel session against the Practice Bot in #battlefield.- A linked player profile is required.
- If your saved deck is valid, you may choose Use Saved Deck. You can also choose Use Random Deck.
- Practice is not Supporter/Elite gated in the current command implementation.
- Practice results do not count as competitive PvP wins or losses.
PvP
/challengechallenges another linked human player from #battlefield.- The current access gate requires the Supporter or Elite Collector role.
- The opponent receives an Accept / Deny prompt. If accepted, each player receives their own private duel link for the same server session.
- Competitive results are finalized server-side and update PvP wins/losses once.
Trading
/tradecardstarts a trade with another linked player.- The current access gate requires the Supporter or Elite Collector role.
- Use it from #manage-cards.
- The current initiation limit is 3 trades per day.
- Ownership changes only after the server completes the trade. A browser preview is never authoritative ownership.
Spectating
/spectatelists live duel sessions from #battlefield.- A linked profile is required when entering through the Discord command so spectator chat can use your Discord identity.
- Spectators can see public duel state such as HP, public field cards, hand count, deck count, discard count, turn, winner, and revision.
- Hidden hand identities and future deck order are not exposed to spectators.
- Each duel has its own spectator room and spectator chat.
Stats / Leaderboards
/mystatsopens your private Player Stats page from #battlefield./duelstatsopens the global Leaderboard from #battlefield./mycoinshows your current authoritative coin balance and a Collection link.- Player Stats include coins, unique cards collected, total cards owned, competitive wins/losses, and win rate.
- Leaderboard win-rate qualification requires at least 3 completed competitive PvP matches.
- Practice matches are excluded from competitive win/loss ranking.
- Leaderboard ties are resolved by the server.
Commands
The command names below match the supplied current Duel Bot command handlers.
Player profile and collection
| Command | Purpose | Current gate |
|---|---|---|
/linkdeck | Create or refresh your SV13 TCG profile and player links. | #manage-cards |
/mycards | Open your personal Collection. | Linked profile; #manage-cards |
/mydeck | Open your personal Deck Builder. | Linked profile; #manage-cards |
/mycoin | Show your current coin balance and Collection link. | Linked profile |
/buycard | Buy a 3-card pack for 3 coins, up to 5/day. | Supporter or Elite Collector; linked profile |
/sellcard | Sell owned cards for coins, up to 5 cards/day. | Supporter or Elite Collector; #manage-cards; linked profile |
/tradecard | Start a trade with another linked player, up to 3 initiations/day. | Supporter or Elite Collector; #manage-cards |
Duel and stats
| Command | Purpose | Current gate |
|---|---|---|
/practice | Start a unique Practice Bot duel with saved/random deck choice. | Linked profile; #battlefield |
/challenge | Challenge another linked human player. | Supporter or Elite Collector; #battlefield |
/spectate | Browse live duels and open a personalized spectator link. | Linked profile; #battlefield |
/mystats | Open your personal Player Stats. | Linked profile; #battlefield |
/duelstats | Open the global Leaderboard with optional viewer personalization. | Linked profile; #battlefield |
Administrative commands
| Command | Purpose | Current gate |
|---|---|---|
/duelcard | Admin give/take card workflow. | Configured SV13 admin role; Admin Tools channel |
/cardpack | Admin grant a 3-card pack to a linked player. | Discord Administrator permission |
/duelcoin | Admin give/take coins. | Configured SV13 admin role; Admin Tools channel |
/unlinkdeck | Admin unlink/purge active player account data while retaining historical summaries/reveals. | Discord Administrator permission |
/viewlinked | Admin inspect linked player profiles. | Configured SV13 admin role; Admin Tools channel |
/resync | Admin force slash-command resync. | Discord Administrator permission; Admin Tools channel |
Verified Combos
No combo is being published as verified until the post-architecture 127-card effect QA is complete.
Historical and metadata-only combo examples have been removed rather than publishing behavior that has not passed the final live card-effect audit. Trap-immunity examples also remain withheld until active-engine behavior is proven.
FAQ
Why does /linkdeck not ask for deck JSON anymore?
The command now creates or refreshes your player profile and player links. Decks are built and saved through /mydeck.
Why can I practice but not challenge, buy, sell, or trade?
Practice is available to linked players in #battlefield. The current commercialization/access policy gates /challenge, /buycard, /sellcard, and /tradecard behind the Supporter or Elite Collector role.
Do practice matches change my competitive record?
No. Competitive wins/losses and win-rate ranking are based on PvP results.
Why am I not on the Top Win Rates leaderboard?
You need at least 3 completed competitive PvP matches to qualify for win-rate ranking.
What happens if a duel runs out of meaningful plays?
Combat Exhaustion ends the duel instead of allowing endless pass turns. When both sides are exhausted, the player with more remaining HP wins.
Which source wins if the UI and card text disagree?
The current server session state and implemented card effect are authoritative. Card-specific wording and combo documentation will be finalized during the 127-card QA pass.