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SV13 TCG

Official Rulebook

Public gameplay, collection, economy, deck-building, duel, trading, spectator, and command rules for the current SV13 TCG system.

This Rulebook is public. No player link or account context is required.

Getting Started

  1. In Discord, use /linkdeck in the SV13 TCG #manage-cards channel. Despite the historical command name, this now creates or refreshes your SV13 TCG player profile and private player links.
  2. Use /mycards to open your Collection and /mydeck to open your Deck Builder.
  3. Build and save a valid 20–40 card deck if you want to use a saved deck in duels.
  4. Use /practice for a bot match or /challenge for competitive PvP when your access level allows it.
Keep private player links private. The public Rulebook itself never needs a player-specific link.

Collection / Economy

Collectible set127 cards
Total-copy collection cap250 cards
Pack contents3 cards
Pack price3 coins
Pack purchase limit5 / day
Sell limit5 cards / day

Your collection tracks both unique cards unlocked and the total number of copies you own. Pack purchases, admin grants, sales, and completed trades all use the persistent server-side collection.

Current sell values

RarityCoins per copy
Common0.5
Uncommon1
Rare2
Legendary3

/buycard purchases a real persisted pack and opens its reveal. /sellcard sells owned cards for their rarity value. Daily limits are enforced by the backend, not by the browser UI.

Deck Building

How to Duel

Each player starts a duel at 200 HP. The server owns the session state, turn order, card resolution, HP, deck/hand/discard counts, winner, and final summary.

Reconnect using the same private duel link if the page is refreshed or temporarily disconnected. The browser resumes the server session rather than creating a new authoritative match.

Card Types

The current set uses these gameplay categories. The exact effect printed on each card and the server implementation are authoritative.

AttackDirect offensive actions and weapon attacks.
DefenseArmor, protection, mitigation, and defensive utility.
TacticalInformation, targeting, control, and setup effects.
LootConsumables and resource-style utility effects.
InfectedInfected threats and infected-specific effects.
TrapTriggered hazards that can be placed face-down.
SpecialtySpecial-case cards that do not fit the standard categories above.

Traps

Trap cards are placed face-down and remain hidden until their server-defined trigger condition resolves them. A spectator can see that a face-down card exists, but not its hidden identity.

Trap immunity and equipment interactions are intentionally not listed as verified combos until the final card-by-card effect QA is complete. This prevents metadata-only behavior from being published as guaranteed gameplay.

Practice

PvP

Trading

Spectating

Stats / Leaderboards

Commands

The command names below match the supplied current Duel Bot command handlers.

Player profile and collection

CommandPurposeCurrent gate
/linkdeckCreate or refresh your SV13 TCG profile and player links.#manage-cards
/mycardsOpen your personal Collection.Linked profile; #manage-cards
/mydeckOpen your personal Deck Builder.Linked profile; #manage-cards
/mycoinShow your current coin balance and Collection link.Linked profile
/buycardBuy a 3-card pack for 3 coins, up to 5/day.Supporter or Elite Collector; linked profile
/sellcardSell owned cards for coins, up to 5 cards/day.Supporter or Elite Collector; #manage-cards; linked profile
/tradecardStart a trade with another linked player, up to 3 initiations/day.Supporter or Elite Collector; #manage-cards

Duel and stats

CommandPurposeCurrent gate
/practiceStart a unique Practice Bot duel with saved/random deck choice.Linked profile; #battlefield
/challengeChallenge another linked human player.Supporter or Elite Collector; #battlefield
/spectateBrowse live duels and open a personalized spectator link.Linked profile; #battlefield
/mystatsOpen your personal Player Stats.Linked profile; #battlefield
/duelstatsOpen the global Leaderboard with optional viewer personalization.Linked profile; #battlefield

Administrative commands

CommandPurposeCurrent gate
/duelcardAdmin give/take card workflow.Configured SV13 admin role; Admin Tools channel
/cardpackAdmin grant a 3-card pack to a linked player.Discord Administrator permission
/duelcoinAdmin give/take coins.Configured SV13 admin role; Admin Tools channel
/unlinkdeckAdmin unlink/purge active player account data while retaining historical summaries/reveals.Discord Administrator permission
/viewlinkedAdmin inspect linked player profiles.Configured SV13 admin role; Admin Tools channel
/resyncAdmin force slash-command resync.Discord Administrator permission; Admin Tools channel

Verified Combos

No combo is being published as verified until the post-architecture 127-card effect QA is complete.

Historical and metadata-only combo examples have been removed rather than publishing behavior that has not passed the final live card-effect audit. Trap-immunity examples also remain withheld until active-engine behavior is proven.

This section is intentionally conservative: a combo will only be added after the involved cards exist in the current master and the interaction passes a live gameplay test.

FAQ

Why does /linkdeck not ask for deck JSON anymore?

The command now creates or refreshes your player profile and player links. Decks are built and saved through /mydeck.

Why can I practice but not challenge, buy, sell, or trade?

Practice is available to linked players in #battlefield. The current commercialization/access policy gates /challenge, /buycard, /sellcard, and /tradecard behind the Supporter or Elite Collector role.

Do practice matches change my competitive record?

No. Competitive wins/losses and win-rate ranking are based on PvP results.

Why am I not on the Top Win Rates leaderboard?

You need at least 3 completed competitive PvP matches to qualify for win-rate ranking.

What happens if a duel runs out of meaningful plays?

Combat Exhaustion ends the duel instead of allowing endless pass turns. When both sides are exhausted, the player with more remaining HP wins.

Which source wins if the UI and card text disagree?

The current server session state and implemented card effect are authoritative. Card-specific wording and combo documentation will be finalized during the 127-card QA pass.